Patch Notes - August 12th, 2017

by | Forum Discussion

Introduction

Today we are implementing our first patch of a series aimed at making Darkfall: Rise of Agon more casual friendly and appealing to players with limited time to play. This particular patch focuses on closing the character gap between veteran and new players by providing a revised skill progression system that still gives players long-term progression goals. We also have made changes to the time it takes to harvest materials and craft items, and have some new additions such as our Character Alteration Token (race/sex change) and durability indication bars.

Make sure to read below for the full patch notes:

Patch Notes - August 12th, 2017

General Changes

  • Capital Recall no longer costs gold
  • Decreased the damage variance on all skills/spells from 3-4 damage to 1 damage
  • Nectar of the Gods potions now increase stats by 5 points and can be used until level 75 in each stat
  • Added the barber tab to all general merchants
  • Durability indication bar has been added below all items to show item durability on a scale of red (low) to green (high) - this can be toggled on or off in the GUI options
  • Character Alteration Tokens can be purchased in the online store! When purchasing this token it will be placed in your deliveries tab (letter icon), and after accepting the purchase it will be placed on the front page of your bank. Double-click to activate and use this token to change your race and sex.
    • *Note - this will be live in the next few hours
  • System message changes
    • Skills will only send system messages when reaching a new level
    • Attributes no longer send system messages when increasing or decreasing

Economy/Crafting

  • Crafting time has been adjusted on all items by 75% with the exception of taming
  • Crafting/Gathering Skills that have been added to characters on creation:
    • Alchemy
    • Enchantment
    • Jewelsmithing
    • Mixing
    • Scribing
    • Staff Crafting
    • Tailoring
    • Taming
    • Armorsmithing
    • Bowyer
    • Construction
    • Weaponsmithing
  • Trueforge Armor, Trueforge Weapon and Maintenance have been removed as skills
  • Removed the need for crafting tools (except for taming)
  • Jewelry has now been scaled properly to include arcane protection on all pieces

Harvesting

  • Harvesting time has been reduced to be 1.25 seconds per attempt
  • 8-12 attempts per node (water is unchanged)
  • Base items (Iron Ore, Stone, Timber) per attempt depends on the area in which you harvest:
    • Capital Area: 1-3
    • Lawful Area: 3-5
    • Lawless Area: 4-6
  • Fails have been removed from harvesting
  • Harvesting node refill time has been reduced to 1 hour
  • Nodes that have not been touched will generate 4 additional attempts per hour
  • Animations have been adjusted to better flow with the new times
  • Only Iron Ore, Timber and Stone use the regional multiplier

General Skills/Progression

  • All schools/spells/skills are automatically added to the character once the appropriate requirements are met
  • School sub skills (Durable/Mana Efficiency/Quicken/Intensify) now level with the school
  • Front Loading has been removed and non crafting skill gains have changed:
    • 5 levels instead of 100
    • Each level provides 2% magnitude increase over the previous
    • Each level takes 5x longer than the previous to level up
    • Ea. 1.50 = player has completed level 1 and is 50% to level 2
  • Gains on all magic schools have been increased by 10x
  • The following skills have been removed from the GUI and have been maxed and added to all characters:
    • Acrobatics
    • Diving
    • Endurance
    • Fitness
    • Ignore Pain
    • Pack Mule
    • Perseverance
    • Spotter
    • Tireless
    • Survivalist
    • Toughness
    • Archmage
    • Esoteric
    • Focus
    • Mana Conservation
    • Veteran Mage
  • Reagent Conservation has been removed as a skill
  • Buff other spells (Haste/Ironskin/Fireward/etc) have had their duration reduced to 30 seconds
    • Cast time has been reduced to 0.5 seconds and the range has been increased to be equal to Sacrifice distance (this does not affect Spellchanting hymns)
  • Duration nerfed and cooldown increased for Slow, Delayed Shot and Tongue Rot
  • Meditation is still in game at a reduced rate from standard leveling. More changes to meditation in a future patch

Miscellaneous Bug Fixes

  • Auto-Parry will now properly queue after a weapon swing
  • Parry no longer sometimes get stuck in the parrying animation
  • Witches Brew will no longer cause a player to go rogue when healing a red/rogue player
  • Mount swings will no longer go through hit protection
  • Fixed an issue with Saint/Villain titles - players who have -1000 or +1000 alignment will now have the title
    • The titles will now properly be awarded after the 2 week time frame when reaching -1000/+1000

Conclusion

The next patch we are working on will help address gear level disparities and is scheduled to include some changes to the methods of travel around Agon. Our thanks goes out to all of you who helped us test the changes in today's patch on the public test server and we appreciate all of the feedback we received. Stay tuned for more information on the patch that will follow after this one, and have a great weekend!

Join us in the discussion.

Sincerely,

- The Team at Big Picture Games