Patch Notes - April 2nd, 2017

by | Forum Discussion

  • EasyAntiCheat
    • With this patch we are implementing the first iteration of EasyAntiCheat - this will be enhanced and optimized throughout development
      • A new lobby is required with this patch - you can download it here (we recommend backing up your data folder)
  • Dynamic spawning
    • Ground work has been implemented that will allow us to dynamically spawn items based on area and elevation
      • Mushrooms, a new dynamic spawning item, only spawn on the mainland and on Yssam

Mushroom Patch
    • Crafting
      • Cooking
        • Mastery created
        • Many recipes revamped / changed
        • 25+ new recipes
        • 10+ new ingredients
        • Various foods now provide an array of different strengths
          • 5 - 30 Health Gain
          • 5 - 30 Stamina Gain
          • 5 - 30 Mana Gain
        • All Gain formulas have been adjusted / revamped
          • Food effect readouts now show actual bonus gains per second
        • Some high level foods supply other buffs (final implementation a WIP)
          • Lesser & Greater Attributes
          • Lesser & Greater Physical and Elemental Protections
        • Food cooldown is now equal to ½ of the previous consumed food (up for debate)
Protection Food
      • Shipbuilding now available for purchase at 50 Woodcutting
      • Woodcutting
        • Shovel now craftable at 25
        • Campfire craftable at 25 - removed iron and increased wood requirements
        • Door craftable at 50 - increased iron requirement
      • Armorsmithing recipe changes
        • Reduced the iron ingot cost of:
          • Chain by 33%
          • Banded by 30%
          • Scale by 25%
          • Plate by 45%
    • Ghost casting / swings
      • We have identified the issue and applied a fix that should eliminate most ghost casts, but we will await feedback to see if we need to further tweak the numbers to completely eliminate them
    • Auto-Swing
      • Holding down left click will now allow the player to continuously swing (melee only)
    • Equipping Gear
      • Delay lowered to 0.75 seconds for all slots
      • Added button to paperdoll to remove all currently worn items with a time equal to robe - 20 seconds
      • Created queuing system for attaching gear - drag or click as fast as you want and they will attach in succession
Degearing
    • Digging
      • Removed fail messages when you do not actually fail
      • Cleaned up ambiguity with system messages
        • When you get random items
        • When you are close to a map location
      • Added new resource - Dirt
    • Holdings
      • Module costs of all structures have been halved except for walls and cannon towers
      • Hit points of all structures have been halved (except clan banks)
      • Increase Clanstone health for hamlets 100% 
    • Added ownership to mounts, ships and warhulks
      • When a player spawns a mount they are tagged as the owner of that mount for 30 seconds + the despawn time
      • Anyone outside of party, clan or alliance that attaches to the mount will be rogue for 10 seconds
      • Anyone outside of party, clan or alliance attempting to despawn the mount will be rogue for 10 seconds
      • Whenever anyone attaches to the mount before the timer expires, the timer will be reset upon dismounting
    • Skinning
      • Cleaned up ambiguity of failing vs. no resources generated
    • New Player Tutorial
      • There is a new tutorial added to the GUI when the player first starts - this takes the place of the original tutorial
      • This tutorial will guide the player through various commands and advance to the next step when the player completes each command
      • There has been a button added to the main menu for anyone who wishes to run through the tutorial again
    • Spawning
      • Named Spawns
        • Have placed a small amount of named spawns to start, will be adding more in the near future from the competition winners.
      • Champion Spawns
        • 3 “test” champions have been added to 3 spawns around center map (image included)
        • These spawns are not what to expect for live, but rather a test bed for the mechanic and to get an idea for the stat and skill usage for our champions in their first iteration.
        • We will be able to change multiple settings from now until launch for these champions that only require a server restart, so your feedback is invaluable
        • Please note that these spawns will require multiple people to complete - they are not easy spawns
Champion Test Locations
      • Spawn Scaling
        • Spawn scaling works by judging your performance rather than the number of players within the spawn - for the moment we have added spawn scaling to only select spawns (low level goblins, trolls, skeletons, hivekin, ceil fey, zombies, and sarnakhs)
          • Note: We implemented spawn scaling on a mid-tier Greater Mummy spawn that is situated next to a mega spawn for comparison - we would really like to see your feedback on how this works for higher end mobs compared to the current mega spawn mechanic
Great Mummies Scaling
  • Player Holding Tile control
    • Tile control is now per city for both the lawful/lawless status and the cooldown timer
    • Settings/Timer should now save at server down
  • Spell / School Changes
    • Spell requirement changes
      • Begone changed to level 50 Greater Magic
      • Heal Other changed to level 10 Greater Magic
      • Missile Fury changed to level 15 Greater Magic
    • Removed spells for now to alleviate new player confusion
      • Magic Shield
      • Magic Ward
      • Blast
      • Frailty
      • Blessing
      • Spell Curse
      • Evil Eye
      • Mental Weakness
      • Mystic Shield
      • Mystic Ward
    • Modified spells
      • Needles - Reduced the cooldown by 25%, reduced the cast time by 50%, reduced damage by 15%
      • Healing Chant - Increased healing radius by 100%, increased magnitude by 10%
      • Thunderstorm - Increased damage by 100%
      • Tornado - Cooldown reduced by 17%, cast time reduced by 66%
      • Acid Rain - Increased damage by 100%
      • Meteor Strike - Reduced cooldown by 66%, reduced cast time by 33%
      • Wall of Fire - Increased damage by 50%
      • Blizzard - Increased damage by 30%
      • Ice Storm - Changed to 0.5 damage a tick
      • Death Fog - Changed to 0.5 damage a tick (will be looking into visual size increase)
      • Slashing/Piercing/Bludgeoning Weakness - Increased cooldown by 500%, increased stat costs by 400%, reduced magnitude by 50%
      • Flames of Vengeance - Increased damage by 100%
  • Parry Modifier Adjustments (PVE only)
    • The effectiveness of parry is now in direct correlation to the rank of the weapon and the effective “rank” of the shield (shields do not currently have a rank, rather it is depicted by the crafting skill required to make it)
    • The maximum effectiveness for parry is still the same for max rank and scales down from there
      • Shields: Rank 0: 0.6 - Rank 80: 0.8
      • 2-Handers Rank 0: 0.4 - Rank 80: 0.6
      • 1-Handers Rank 0: 0.3 - Rank 80: 0.5
      • Knives Rank 0: 0.1 - Rank 80: 0.3
      • Siege Weapons Rank 0: 0.2 - Rank 80: 0.4
  • Monster Damage Cap
    • Monster damage cap has been effectively removed allowing us to create much more challenging scenarios
  • Misc Fixes / Changes
    • Tooltips during loading screens now change every 10 seconds
    • Fixed some outer NPC cities zapping you if you were about -200 alignment
    • Fixed Engineering Mastery showing up on the advanced smithy
    • Cannons now show their maker
    • Players can now Right Click or hold down Left Click on a bag to rename it
    • Miscellaneous fixes on the engineering window and siege hammer not showing up
    • Fixed Shadowstealers damage range
    • Increased Deepblade’s durability to bring it in line with the other R60 Greatswords
    • Fixed damage bug causing a 7% increase in top end damage that should not have been there
    • Villages in Lawless areas now remain lawless after being captured
    • Updated house tax text and fixed the delayed timer bug when house is going vulnerable - the timer on the house going vulnerable should now be accurate
    • Miscellaneous vendor menu fixes
    • Dismounting should now be a lot smoother
    • Falling under the world will now kick you from the game and send you back to your bindstone
    • The cooldown of eating now resets on death
    • New staff model for Sarracenia
    • Miscellaneous texture fixes
  • Known Issues
    • Players are unable to use two clients at this time
    • All player pings are being shown as 0

Thank you for reading and join us in the discussion!

Sincerely,

- The Team at Big Picture Games